AI Insights · Timothy · October 2023
Top 5 Voxel Games on iOS in Africa Q3 2023
Discover the performance trends of the top 5 voxel games on iOS in Africa during Q3 2023, including metrics on downloads, revenue, and active users.
The third quarter of 2023 provided interesting insights into the performance of the top voxel games on iOS in Africa. Here’s a closer look at the weekly downloads, revenue, and active user trends for the top 5 voxel games.
Block Craft 3D: Building Games by Wildlife Studios saw a gradual decline in weekly downloads, starting from 1.8K in late June to around 611 by the end of September. Weekly revenue fluctuated, peaking at $230 in the last week of June and stabilizing around $168 by the end of the quarter. Active users dropped from 7.3K in late June to 4.3K by late September.
MultiCraft — Build and Mine! from MultiCraft Studio experienced a similar trend in downloads, starting at 1.4K in late June and ending at 746 by late September. Although the game generated minimal revenue, it did see a slight increase to $38 in early September. Active users showed a steady decline from 11.2K in late June to 9.8K by the end of the quarter.
Mine Block: Planet Craft 3D by Playlabs, LLC had a relatively stable download count, starting at 831 in late June and ending at 416 in late September. The game’s revenue saw minor fluctuations, with a peak of $73 in late July. Active users remained fairly consistent, starting at 1.4K and ending at 1.2K by the end of September.
Minecraft by Mojang maintained a steady performance in terms of revenue, starting at $4.9K in late June and ending at $4.3K by the end of September. Downloads saw minor fluctuations, peaking at 784 in late July and stabilizing around 640 by late September. Active users remained robust, starting at 51.6K in late June and ending at approximately 42.4K by the end of the quarter.
RealmCraft - Block Craft World from Tellurion Mobile saw a gradual increase in downloads, starting at 360 in late June and reaching 447 by late September. Active users increased from 1.1K in late June to 1.4K by the end of September. The game did not generate any significant revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.